Is it possible...

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Is it possible...

Post  Jack on Wed Feb 27, 2008 5:44 am

Is it possible to remove the smoke trail after a unit fires the musket? or is it like hardcoded?or what not..

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Re: Is it possible...

Post  alvaro_qc on Thu Mar 06, 2008 4:50 pm

Sorry for the slow answer, I didn't know if it was possible but I was looking some anim files and I found this:
Code:
   <anim>
      Volley_standing_attack
      <assetreference type="GrannyAnim">
         <file>animation_library\range\volley\volley_standing_fire</file>
         <tag type="Attack">0.46</tag>
         <tag type="SpecificSoundSet" checkvisible="1" set="RifleShot">0.46</tag>
         <tag type="Particles" particlename="musketshot">0.46</tag>
      </assetreference>
      <component>ModelComp</component>
   </anim>
All what you need to do in the gunpowder unit's animfile is to remove the "Particles" tag.
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